Frederik Cornillie

Research manager

Frederik Cornillie

Contact information

Frederik Cornillie is the research manager at itec. He is passionate about research and innovation in technology-enhanced learning, and about collaboration between researchers, industrial partners, educational institutions, and other not-for-profit partners aimed at bringing engaging and effective technology-mediated learning solutions to society.

As a jack of all trades and interdisciplinary animal trained in the humanities (in linguistics and the learning sciences more particularly), but dabbling in technology alongside his formal education. Frederik gets his energy from connecting the dots between disciplines and people, as well as from problem-solving and creation, mainly in collaborative settings but also by himself.

His main responsibility at itec is to support the team in developing and carrying out its research strategy. Frederik is very happy to work with such smart and open-minded colleagues! If time allows, he indulges in research on computer-assisted language learning (CALL), his area of specialism, more particularly on the affordances of (technology-mediated) gaming for instructed language learning and language pedagogy. He is particularly proud of having received the Robert Fischer Outstanding Graduate Student award from CALICO, a leading research organization in the field of CALL, for my Ph.D. research and for his service to the field.

involved projects

COSMO

COgnitive Support in Manufacturing Operations. The manufacturing industry is faced with increasing product diversification due to changing customer needs and market demands, which is putting stress on operators.

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NewsButler

Personalized, user-controlled news distribution based on conversational user interfaces to drive user engagement, conversion and retention. An imec-project (2019-2021).

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Smart Education @ Schools

Smart Education @ Schools is een innovatieprogramma voor leerkrachten in het basis- en secundair onderwijs en in de volwasseneneducatie die de uitdagingen van hun onderwijspraktijk willen aanpakken met slimme educatieve technologie.

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FanTALES

Fanfiction for the teaching and application of languages through e-stories.

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Dig-e-Lab

Research and innovation for online learning. Seven partners on both sides of the French-Belgian border, including universities, training and research centres, are working together on a common project.

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ASIMOV

Multilingual & profile-based semantic matching for human resources applications

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Publications

  • Cornillie Frederik, Sauro Shannon, - 2019 - The FanTALES project: how fans can make interactive multilingual stories in the language classroom -


  • Ossipov Helene, Thibeault Thom, Cornillie Frederik, - 2012 - Panel Presentation: Are We Engaged in Research and Creative Activity? -


  • Cornillie Frederik, - 2014 - Q&A: Frederik Cornillie on using games to teach languages - Flanders Today; 2014


  • Cornillie Frederik, - 2010 - Foreign language learning in immersive gaming environments: a state of affairs - Enhancing Language Learning: Research, Innovation, and Evaluation in CALL. Proceedings of CALICO 2010 ; 2010; pp. 33 - 33


  • Colpaert Jozef, Cornillie Frederik, - 2009 - How to transform your daily work into research ? The case of ICT and motivation - New trends in CALL: working together. Proceedings of EuroCALL 2009 ; 2009; pp. 128 - 129


  • Van Hove Stephanie, Vanderhoven Ellen, Cornillie Frederik, - 2017 - The tablet for Second Language Vocabulary Learning: Keyboard, Stylus or Multiple Choice - Comunicar ; 2017; Vol. 25; iss. 50; pp. 53 - 63


  • Buendgens-Kosten J, Cornillie Frederik, - 2023 - Interactive fanfiction as a springboard for developing plurilingual skills and multilingual identity in the classroom -


  • Cornillie Frederik, - 2022 - Digital Games and Technology-Mediated Gameful Environments for L2 Learning and Instruction - The Routledge Handbook of Second Language Acquisition and Technology; 2022; pp. 272 - 285


  • Cornillie Frederik, York James, - - Teaching languages with games - Cambridge Handbook of Technology in Language Teaching and Learning; 2023


  • Cornillie Frederik, Kuhn Jeff, Scholz Kyle, - 2014 - Successes, failures, and methodological issues in the design and evaluation of game-supported L2 learning environments -


  • Cornillie Frederik, - 2013 - Great power in small games? Benefits and challenges of using educational mini-games for language practice -


  • Cornillie Frederik, - 2013 - Mini-games voor taalleren: klein maar krachtig ? -


  • Cornillie Frederik, - 2017 - Educationally Designed Game Environments and Feedback - Language, Education and Technology ; 2017; pp. 361 - 374


  • Cornillie Frederik, - 2012 - Does instruction kill the game? Exploring learners’ perceptions of corrective feedback in an immersive foreign language learning game -


  • Cornillie Frederik, Colpaert Jozef, - 2009 - Motivation revisited: empirical and theoretical validation of the Distributed Language Learning model - New trends in CALL: working together. Proceedings of EuroCALL 2009 ; 2009; pp. 133 - 134


  • Cornillie Frederik, - 2018 - Design issues in language learning based on crowdsourcing: the critical role of gameful corrective feedback -


  • Colpaert Jozef, Cornillie Frederik, - 2009 - Designing for authenticity: a framework and guidelines for conversation simulation courseware -


  • Cornillie Frederik, - 2014 - Feedback in games – sleutel tot het leren van een vreemde taal - iMinds nieuws; 2014


  • Cornillie Frederik, - 2015 - Designing effective activities for focused L2 practice: insights from a game-informed experimental study -


  • Cornillie Frederik, - 2015 - Worlds of wordcraft: games in het talenonderwijs - Uit het Erasmushuis : tijdschrift van de Alumni Letteren Leuven 5: Ecce homo ludens ; 2015; Vol. 5; pp. 137 - 143


  • Fievez Isabeau, Montero Perez maribel, Cornillie Frederik, Desmet Piet, - 2023 - How do learners use a CALL environment? An eye-tracking study - Language Learning & Technology; 2023; Vol. 27; iss. 1; pp. 1 - 22


  • Strik Helmer, Cornillie Frederik, Colpaert Jozef, Van Doremalen Joost, Cucchiarini Catia, - 2009 - Developing a CALL System for Practicing Oral Proficiency: How to Design for Speech Technology, Pedagogy and Learners - SLaTE 2009 proceedings; 2009


  • Cornillie Frederik, - 2016 - From drill-and-kill to the use of murder for designing effective grammar practice -


  • Adriaenssens Liesbeth, Weyns Sara, Cornillie Frederik, Van Bueren Saskia, - 2008 - De ontwikkeling van een studie- of leerportefeuille voor blended learning. Draaiboek voor het onderwijsteam -


  • Sauro Shannon, Buendgens-Kosten Judith, Cornillie Frederik, - 2020 - Storytelling for the Foreign Language Classroom - Foreign Language Annals; 2020; Vol. 53; iss. 2; pp. 329 - 337


  • Baten Kristof, Cornillie Frederik, - 2019 - Elicited imitation as a window into developmental stages - Journal of the European Second Language Association; 2019; Vol. 3; iss. 1; pp. 23 - 34


  • Cornillie Frederik, - 2019 - Design Issues in Language Learning Based on Crowdsourcing: The Critical Role of Gameful Corrective Feedback - Supplementary Proceedings of the enetCollect WG3 & WG5 Meeting 2018; 2019; Vol. 2390; pp. 6 - 9


  • Cornillie Frederik, - 2014 - Adventures in red ink. Effectiveness of corrective feedback in digital game-based language learning -


  • Sauro Shannon, Cornillie Frederik, Buendgens-Kosten Judith, - 2017 - FanTALES: A needs analysis for multilingual digital storytelling tasks in 21st century European classrooms -


  • Cornillie Frederik, - 2010 - The role of feedback in the instruction of L2 pragmatics through serious games - Languages, Cultures and Virtual Communities. Proceedings of EuroCALL 2010 ; 2010; pp. 152 - 153


  • Cornillie Frederik, Colpaert Jozef, - 2008 - ‘Content with your content?’ (revisited) Why interoperability standards do not offer sufficient linguistic-didactic functionality -


  • Colpaert Jozef, Cornillie Frederik, - 2008 - Between dedicated and generic requirements: the Entreposage Universel Model as a grammar of interactive content - Aprendizaje de lenguas asistido por ordenador: herramientas de autor para el desarrollo de cursos a través de la Web; 2008


  • Cornillie Frederik, - 2011 - The perception of corrective feedback in an immersive simulation/game for the development of English pragmatics - The CALL triangle: student, teacher and institution. Proceedings of EuroCALL 2011 ; 2011; pp. 126 - 127


  • Cornillie Frederik, Colpaert Jozef, - 2009 - Eurocatering of meertaligheid in de HORECA -


  • Cornillie Frederik, Buendgens-Kosten Jules, Sauro Shannon, - 2023 - Transformative storytelling with interactive fiction for developing multilingual skills and identity -


  • Cornillie Frederik, - 2023 - Creative literacy activities in your classroom with FanTALES -


  • De Grove Frederik, Cornillie Frederik, Mechant Peter, Van Looy Jan, - 2013 - Tapping into the field of foreign language learning games - International Journal of Arts and Technology ; 2013; Vol. 6; iss. 1; pp. 22 - 43


  • Cornillie Frederik, Desmet Piet, - 2013 - Seeking out fun failure: how positive failure feedback could enhance the instructional effectiveness of CALL mini-games - Global perspectives on Computer-Assisted Language Learning. Proceedings of WorldCALL 2013 ; 2013; pp. 64 - 68


  • Cornillie Frederik, De Hertog Dirk, Baten Kristof, - 2018 - Automating elicited imitation for spoken practice in German L2: task design, speech recognition, and language models -


  • Cornillie Frederik, Desmet Piet, - 2016 - Mini-games for language learning - The Routledge Handbook of Language Learning and Technology ; 2016; pp. 431 - 445


  • Cornillie Frederik, Fernández Castilla Belén, - 2017 - Using survival analysis to explain dropout in autonomous CALL practice with web-based mini-games -


  • Cornillie Frederik, Baten Kristof, De Hertog Dirk, - 2017 - The potential of elicited imitation for oral output practice in German L2 - CALL in a climate of change: adapting to turbulent global conditions – short papers from EUROCALL 2017 ; 2017; pp. 86 - 91


  • Park Jung Yeon, Cornillie Frederik, - 2018 - Multidimensional Skill Modelling in Adaptive Educational Games -


  • Desmet Piet, Cornillie Frederik, - 2012 - Multimedia CALL - Encyclopedia of the Sciences of Learning ; 2012; pp. 2368 - 2371


  • Cornillie Frederik, Desmet Piet, - 2014 - Design and empirical evaluation of controlled L2 practice through mini-games—moving beyond drill-and-kill? -


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